so did i, it's really easy to hit with my TAS tool (but i removed it for obvious reasons), but only if you have a shit pc and run at low FPS - i just manually forced the FPS down by doing 1337 h4x0r TAS code.
Good game. Really makes you think instad of holding jump and hoping you land. I also like how you can fall through stuff. But you can gain a lot of momentum allowing you to skip a lot of stuff. Other than that,good puzzle concept.
Hey, awesome game, loved it so much, I just had to speedrun it.
So there ya go, sub-60, no-deaths. Still some room for improvement, but I'm pretty happy with that. I really love the feel of moving around, made for a great speed game that was fun to master.
Amazing game, I just spent a good hour trying to beat the above time :D
The movement feels really fluid and I honestly plan on playing this for a lot longer. Would you ever consider expanding the concept into a larger game?
Edit: I've spent the last couple of days trimming seconds off, I think it's getting close to optimal
Wow Really fun game, it only took me 7 mins and 41 deaths to beat it. :) Very interesting core mechanic that I haven't seen before and it felt good when releasing the jump and launching in the air.
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58.008 is my best record
this game is realy cool
thx
greetings from Turkey
nice
Good game!
i'm getting better
nope, i just got worse from here on out
and i give up, at least i lost like 80 milliseconds
131 deaths, bruh, I'm so bad.
jesus
Pls add mobile support
Played the game for 30 min and got this time. very fun game
I did it!
I did it! TAS in 00:49:702:
I will post a video (hopefully) soon.
I can still see some places it could go better.
It's not fully deterministic, got a 00:49:615 now.
I'm trying to save a bit by dying in the beginning (because of that checkpoint it's worth it to die) but it's not quite there yet.
It's getting a pretty bad time, even though it's clearly faster.
bruh the guy above you got 48:549 normal in 30 mins
my PB is 00:59:980 with one death.
what
bruh 1:47:826 Deaths:2
i cant even beat 2 mins
6:53:249 speedrun
yes much epic game
i did it i beat the game 10/10
i found a bug where you got stuck in the ground, had to close it
ples fix
ye me too
so did i, it's really easy to hit with my TAS tool (but i removed it for obvious reasons), but only if you have a shit pc and run at low FPS - i just manually forced the FPS down by doing 1337 h4x0r TAS code.
Amazing
you did it ONE SECOND FASTER THAN ME
congrats though
Beaten In: 6:52:967
Deaths: 26
Nice!
i love it!
Good game. Really makes you think instad of holding jump and hoping you land. I also like how you can fall through stuff. But you can gain a lot of momentum allowing you to skip a lot of stuff. Other than that,good puzzle concept.
ez and hard very good game
oxymoron
really nice game .a bit short tho.. ;( i won after ~5min or even less ( didnt look at time)
edit: ok after2nd play .. seems like i missed the in game timer haha . 2nd play time is 1:28min
edit2 : also didnt notice the log .. im excited for a "full version" also my current pb is 0:58:809min
i got a lower time somehow
heck this game was fun & just a little frustrating i love it
The collision and polishment here is incredible, please expand it and make a full version, I would love seeing this concept going foward!
Mirio, the game
Finally beat this game! I always played every now and then and I finally beat it! Awesome game btw!
This is amazing! What engine or was this made in?
Thank you! This game was made in Construct 3.
Using collision detection and correction as a mechanic was such a cool idea. Glad you did so well in the jam!
Outer Bounds starts at 14:58
Wow, very nice collision mechanics! Great game!
Hi! Good game, talked about it here https://topindie.games/outer-bounds/
Hope you keep doing good games!
Really cool, this is practically Lemillion simulator
I was just about to write that when I saw your comment.
Hey, awesome game, loved it so much, I just had to speedrun it.
So there ya go, sub-60, no-deaths. Still some room for improvement, but I'm pretty happy with that. I really love the feel of moving around, made for a great speed game that was fun to master.
:O that's a really good time, great job! Glad you enjoyed the game!
Amazing game, I just spent a good hour trying to beat the above time :D
The movement feels really fluid and I honestly plan on playing this for a lot longer. Would you ever consider expanding the concept into a larger game?
Edit: I've spent the last couple of days trimming seconds off, I think it's getting close to optimal
Oh wow that's a great time. Really impressive that you managed to shave off so much to get sub 50!
I have currently started work on a full version of the game! It will take a while to make however. Glad you're enjoying the game!
I've had this game in a pinned tab for the last week, I don't think any similar game has kept my attention for this long. Almost to sub-45 seconds!
Found a couple of new tricks, I don't think I'm likely to beat this any time soon. Looking forward to the full version!
Really cool game, it's a clever mechanic, reminds me of the floating water blocks in New Super Mario Bros except with a new twist. Nicely done.
Wow Really fun game, it only took me 7 mins and 41 deaths to beat it. :)
Very interesting core mechanic that I haven't seen before and it felt good when releasing the jump and launching in the air.
yoooo this is really good